For UVing, instead of working top to bottom, I decided to work bottom to top.
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Starting with the base, I used automatic UVs to get the basic shapes, and then sized certain parts up and down. These were either parts that wouldn't be seen, or had been made too big.
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I then moved onto the next level up. Once again, I had to make a few adjustments.
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Next was the first layer of flying buttresses.
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I then went onto the next layer of flying buttresses.
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With that, I reached the top of the base layers of the tower. Once again, I automatically UV'd this and then used the layout tool to organise it for me.
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Next was the final layer of buttresses.
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After, I moved onto the tower's main body, which was relatively simple, and didn't require much tweaking.
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Now at the top part of the tower, I UV'd it, making sure the window had a lot of detail on it.
Next was one of the harder tasks for UVing; the roofs. I had to put in a lot of work to get something that both worked and was logical, since automatic UVs didn't help with this one.
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I then sized up and down the different components of the tower accordingly, selected all of them and then used the layout tool to place them all in one grid.
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Here are how the UVs look. The next step is to texture the model with these UVs.
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