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jesskesson
Dec 20, 20212 min read
ZBrush - Sculpting a Plant Part 3
Continuing on with sculpting, I still had quite a bit of work to do. I started by finishing off adding the thorns to the connecting stem....
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jesskesson
Dec 20, 20212 min read
ZBrush - Sculpting a Plant Part 2
Continuing on with this project, I decided to perfect some things I'd previously worked on before moving onto something new. I went back...
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jesskesson
Dec 16, 20213 min read
ZBrush - Sculpting a Plant Part 1
The next thing I must do for the VFX project is create a plant asset to put into the scene. I will be using ZBrush in order to model the...
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jesskesson
Dec 13, 20212 min read
Creating a 3D Scene with Nuke and Maya - Part 2
Going back into Nuke, the next thing I did was add in a cube in the place that I want to put my plant in the final render. I made sure...
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jesskesson
Dec 3, 20215 min read
Creating a 3D scene with Nuke and Maya - Part 1
Before sculpting truly begins, I need to set up some camera plates to put my plant into. To do this, I need to use both Nuke and Maya. I...
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jesskesson
Nov 17, 20214 min read
ZBrush Workshop
Today I had a quick play around with ZBrush, following a tutorial on how to create a face. I followed a tutorial by Wekster's Geeky...
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jesskesson
Nov 9, 20211 min read
Greenhouse Filming - part 2
Due to the shakiness and blurriness of the footage, we decided that we needed to reshoot the footage in order to get better results. We...
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jesskesson
Oct 17, 20213 min read
VFX - Concept Art and Moodboard
Before sculpting can really begin, I need to have a clear image and idea about what I want to create. To do this, I compiled some...
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jesskesson
Sep 27, 20212 min read
Greenhouse Filming
To start the project properly, filming something to track our plant models into is the first step. What we did first was go down to the...
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jesskesson
Sep 23, 20215 min read
Little Shop of Horrors - Sculptress Workshop
Part of our VFX project this year is to create a nightmarish plant to track into a pan of a greenhouse. We will each be individually...
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