Going back into Nuke, the next thing I did was add in a cube in the place that I want to put my plant in the final render.
I made sure the cube was level with the workbench and lowered the amount of subdivisions that the cube had.
I also added a checkerboard to it and stretched out the texture to fit the cube. I then cleared up the Node Graph but adding in some backdrop nodes to contain the different part of the project, which will make it less confusing if I ever come back to edit this.
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Here is how the scene looks with both the cube and workbench visible.
Selecting the camera, I renamed it RenderCamera, as this is where the rendering will be coming from, and I need to easily remember where that is. I then selected both of the 3D assets and then created a Write Geo node that will export the 3D assets into Maya.
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I started by exporting the 3D Assets.
I deselected the pointClouds option, since I didn't end up using a Point Cloud, and then exported out all the frames that I will be using for the VFX shot.
I then exported out the frames of the footage as jpegs, which I will use in Maya as well as an image sequence.
I then opened Maya and created a new project file near the NUke file so that I can easily get from one to the other in future. I then imported the 3D Scene from Nuke.
In the Outliner, there is the Render Camera, which also came from Nuke.
I did some repositioning of tabs in Maya, changing four tabs into two; one using the Render Camera, and the other kept as the basic Maya editor.
In the Render Camera view, I turned on the Gate Mask, which will show what the camera can see with the correct resolution. Currently the resolution doesn't match up with the footage in Nuke.
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To change this, I went into the Arnold Renderer settings tab, nad changed the Image Size Preset to HD_1080.
I then went into the attribute editor for the Render Camera, and created an Image Plain using the image sequence of the footage from Nuke.
I made sure to select that it was an image sequence, so that I'll be able to play it back in Maya when I add in my plant later on.
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In the timeline at the bottom of Maya, I can input the beginning frame (40), and the ending frame (390), that I had shortened the footage to before.
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Here is the image sequence currently in the scene. It's too small and in front of the Proxy Geometry.
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To fix this, I changed the depth to 1500.
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The footage is now the correct size, and is sitting behind the geometry. This means I now have everything in place to import my plant asset to render, which will be my next task.
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