Continuing on with sculpting, I still had quite a bit of work to do.
I started by finishing off adding the thorns to the connecting stem.
I had a bit of trouble positioning and rotating some of the thorns, since I had some of the thorns veering round the stem to make it look more natural.
Here is the finished connecting stem with all the thorns added.
I then merged all the thorns on the right side together like I have with the pervious groups of thorns.
I then imported and mirrored the thorns, which now means that every inch of the plant is covered in thorns like I designed.
I then went back to the flowerbud to add more detail. I wanted the bud to look more like it had opened, so I used the inflate tool to build up some areas of the back.
I then went in with a smaller brush to emboss some detail of the leaves onto the back of the bud. This bled through onto the front, since the geometry is so thin. I managed to smooth this out a bit, and then engraved matching leaf markings faintly onto the other side.
Here is the finished flowerbud, which will later connect to the stem and the flowerhead.
I then added the same kind of detail to the back of the flowerhead, since the backs of the petals are visible through the flowerbud.
I then used the thorn to create teeth for the mouth of the flower.
I then duplicated the flowerbud over to the 'eyes' of the flower, and replaced the old placeholder I had there. I then sized down the spheres I had to fit better.
This concludes my progress on sculpting a plant. My next tasks are to create a plant pot in Maya, and then think about how I want to texture my plant, since the colours will need to be natural to integrate better into the scene.
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