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jesskesson
Jan 2, 20226 min read
Creating AI in Unreal Engine
Some games have AI in order to create obstacles for the player, such as sentries in stealth games. Since this may be something we want in...
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jesskesson
Dec 20, 20212 min read
ZBrush - Sculpting a Plant Part 3
Continuing on with sculpting, I still had quite a bit of work to do. I started by finishing off adding the thorns to the connecting stem....
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jesskesson
Dec 20, 20212 min read
ZBrush - Sculpting a Plant Part 2
Continuing on with this project, I decided to perfect some things I'd previously worked on before moving onto something new. I went back...
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jesskesson
Dec 20, 20212 min read
Board Game Advert - Pre Production
Over the past few weeks, we've been making slow but steady progress on our board game advert projects. This includes discussions over how...
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jesskesson
Dec 16, 20213 min read
ZBrush - Sculpting a Plant Part 1
The next thing I must do for the VFX project is create a plant asset to put into the scene. I will be using ZBrush in order to model the...
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jesskesson
Dec 13, 20212 min read
Creating a 3D Scene with Nuke and Maya - Part 2
Going back into Nuke, the next thing I did was add in a cube in the place that I want to put my plant in the final render. I made sure...
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jesskesson
Dec 10, 20214 min read
Collaborative Project - Week 13
As the project comes to an end, there was still much for us to do in order to complete our campaign. I had two people review the website...
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jesskesson
Dec 3, 20215 min read
Creating a 3D scene with Nuke and Maya - Part 1
Before sculpting truly begins, I need to set up some camera plates to put my plant into. To do this, I need to use both Nuke and Maya. I...
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jesskesson
Dec 3, 20213 min read
Collaborative Project - Week 12
Last Sunday was the first day I posted. This will be my routine, which may pick up over the holidays to twice a week on a few weeks. The...
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jesskesson
Nov 28, 20211 min read
Collaberative Project - Week 11
This week, I drafted various posts for the website, which will make the publishing process far quicker and less obstructive for the...
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jesskesson
Nov 19, 20212 min read
Collaborative Project - Week 10
This week, we discussed more about how posts would be scheduled, and how we would promote our website and get the word out. For the...
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jesskesson
Nov 17, 20214 min read
ZBrush Workshop
Today I had a quick play around with ZBrush, following a tutorial on how to create a face. I followed a tutorial by Wekster's Geeky...
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jesskesson
Nov 12, 20214 min read
Collaborative Project - Week 9
This week I worked out a basic schedule for us to go along with for our posts. This schedule will mean that there are 3 things posted per...
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jesskesson
Nov 9, 20219 min read
Unreal Engine Exercises
To get more used to Unreal Engine, I worked through some exercises and lectures in order to become more familiar with the software. There...
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jesskesson
Nov 9, 20211 min read
Greenhouse Filming - part 2
Due to the shakiness and blurriness of the footage, we decided that we needed to reshoot the footage in order to get better results. We...
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jesskesson
Nov 5, 20212 min read
Collaborative Project - Week 8
This week has finally given us some sort of direction for the project. We've decided that using our own course as the subject of our...
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jesskesson
Oct 30, 20215 min read
Unreal Engine - Hour of Code Workshop
Since we will be using Unreal Engine to produce a game by the end of this year, it is important that we understand what Unreal is capable...
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jesskesson
Oct 29, 20212 min read
Sound Design Workshop
Another thing that will be important when creating a trailer is sound design. Since sound is 50% of the experience, it's important that...
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jesskesson
Oct 22, 20211 min read
Collaberative Project - Week 4 - 7
A few days after the fourth session, I sent out an enquiry to EWCA, which I'm yet to receive a response to. Since Cade had already sent...
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jesskesson
Oct 17, 20213 min read
VFX - Concept Art and Moodboard
Before sculpting can really begin, I need to have a clear image and idea about what I want to create. To do this, I compiled some...
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