For this project, I had to plan out how production of the game would go. Since I opted to design a larger game, I had to create a schedule that accommodated this.
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Here is the schedule I created, which I based off of the timelines for Legend of Zelda: Twilight Princess, Journey, and Sky: Children of the Light. Since all of these games took years to make, I gave my game 42 months to work with.
I also created some playboards for the first level, which will ensure the player can properly explore the area the level is set in and discover all its secrets. I laid out various events and NPCs to ensure there is plenty for the player to do.
I also created a play board for a flashback sequence the player will play through. This will have them going all around the level, which will help them explore as well.
On the right, I also created a map of where the player could find in-game currency to use for items in the game, as some of the NPCs will be shopkeepers.
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Here is the mini game layout. If this is played with more than one person, then it will be turn based. The player or plays must make a loaf of bread together.
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