Normal maps and stamps
Today we delved deeper into normal maps. Normal maps are a texture that is put over a low resolution model to make it look like a higher...
Today we delved deeper into normal maps. Normal maps are a texture that is put over a low resolution model to make it look like a higher...
The developers at REEF Entertainment in Croydon invited us all to test their game. It was a lot of fun travelling down there, and they...
We were tasked with creating our own robots to model. The rules were that the robots had to be biped, and humanly built (having only two...
Today we learned about noise terrains, which are a way of creating a landscape by using an algorithm with a mathematical pattern. This...
I found a fun interview on Skwigly, which was with Roger Mainwood, the Director, and Robin Shaw, the art director of the animated film...
Animation is the illusion of movement, which was developed at fast speeds during the 20th century. Animations used to be viewed through...
Today we learn about the parts of games that compel people to play them. A game needs to be compelling to play otherwise no one would...
We had a go at texturing the models we made in Maya in Substance Painter. I started by spreading out my UVs and scaling them and...
Today we learned about hexadecimals and how they are used. Hexadecimals are what people would most commonly recognise as the 'hexes' of...
Binary is a system which simplifies numbers down to ones and zeros. This systems in used for computers or organizing a vast array of...
We started learning about the core principles of making a game, and learned about the different rules. I'll be going over the rules, and...
We were given a task to create pseudocode, a flowchart and a class diagram for one of the three options. I chose the Galleon Creator, and...
Today we learned about normal maps and used mudbox to do some texturing. We started by finding out about the different types of texturing...
We learned about vectors, and how they are calculated. Vectors have magnitude and direction, which determine what angle it is at and the...
In Maya, we learnt about Nurbs, and how we can use them in modelling. Nurb is short for Non-uniform rational b-spline. It isn't used as...
Today, we learned how to change images in code, using Python. We downloaded a ready-made game, which was a Fidget Spinner Arena. The code...
Today we learned about object oriented programming, and different ways we can do this. Object oriented programming is where objects are...
Translating degrees to radians is important in programming and coding. We learned how to turn one from the other with some very simple...
The cosine rule is a formula to work out the side or an angle on a triangle. Usually you will be provided with two sides and an angle to...
The sine rule is a way of calculating the length or angle on a triangle. The main principle is that everything should be equal. the...