Robot - Animation and Rendering
I started animating my robot in Maya. It was the first time I'd ever done an animation in Maya, so I had a few attempts that didn't look...
I started animating my robot in Maya. It was the first time I'd ever done an animation in Maya, so I had a few attempts that didn't look...
Texturing my robot was one of the only things I needed to do left, so I focused on that today. After fixing all of my crazy UVs and...
A walk cycle is the motion in which someone walks. In animation, it's a loop of how someone would move from one place to another. Walk...
After finishing my robot mode l the next thing to do was rig it up for animation. The first thing to do is create a 'core' for the robot....
Using the concept we drew up, we started creating a robot to animate using VFX. I had a lot of fun doing this, as it was a challenge and...
Today we delved deeper into normal maps. Normal maps are a texture that is put over a low resolution model to make it look like a higher...
We were tasked with creating our own robots to model. The rules were that the robots had to be biped, and humanly built (having only two...
We had a go at texturing the models we made in Maya in Substance Painter. I started by spreading out my UVs and scaling them and...
Today we learned about normal maps and used mudbox to do some texturing. We started by finding out about the different types of texturing...
In Maya, we learnt about Nurbs, and how we can use them in modelling. Nurb is short for Non-uniform rational b-spline. It isn't used as...
Today I finished making the X wing in Maya. All I had to do was create the blasters on the wings, and duplicate them. I started by...
Today we started modelling from our blueprints. Sam had us draw out a simple plan of how we would create the basic shapes of our...
We made a crate using Autodesk Maya and Photoshop. We had to create UVs for a cube and then texture them in with images and text. I had...
We managed to get the blueprints into Maya. What we had to do was create a folder for our blueprints, them save each individually as a...
Today, we started working with the idea of blueprints. Blueprints are plans or layouts of an object, vehicle or building drawn to a scale...
I completed my jetpack, using small cubes and beveling them into semi-spheres to make the bolts for the detail. I added cylinders, and...
Today we started work on a 3D model of a jetpack. At the start of the lesson, we had to spend fifteen minutes on finding an example on...
We modeled a tooth in Maya, using multiple tools and tricks. The first trick we did was to add segments to a cube, so that when it was...
Today, we practiced our skills in Maya. We learned how to bevel objects and alter the settings of it, as well as how to extrude certain...