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Robot texturing

Texturing my robot was one of the only things I needed to do left, so I focused on that today. After fixing all of my crazy UVs and...

Walk cycle animation

A walk cycle is the motion in which someone walks. In animation, it's a loop of how someone would move from one place to another. Walk...

Robot part 2 - rigging

After finishing my robot mode l the next thing to do was rig it up for animation. The first thing to do is create a 'core' for the robot....

Robot part 1 - modelling

Using the concept we drew up, we started creating a robot to animate using VFX. I had a lot of fun doing this, as it was a challenge and...

Normal maps and stamps

Today we delved deeper into normal maps. Normal maps are a texture that is put over a low resolution model to make it look like a higher...

Robot designing

We were tasked with creating our own robots to model. The rules were that the robots had to be biped, and humanly built (having only two...

Texturing an X Wing

We had a go at texturing the models we made in Maya in Substance Painter. I started by spreading out my UVs and scaling them and...

Mudbox and Normal Maps

Today we learned about normal maps and used mudbox to do some texturing. We started by finding out about the different types of texturing...

Creating a Lamp with Nurbs

In Maya, we learnt about Nurbs, and how we can use them in modelling. Nurb is short for Non-uniform rational b-spline. It isn't used as...

3D modelling a crate

We made a crate using Autodesk Maya and Photoshop. We had to create UVs for a cube and then texture them in with images and text. I had...

Blueprints

Today, we started working with the idea of blueprints. Blueprints are plans or layouts of an object, vehicle or building drawn to a scale...

3D Modeling a Jetpack 2

I completed my jetpack, using small cubes and beveling them into semi-spheres to make the bolts for the detail. I added cylinders, and...

3D modelling a Jetpack 1

Today we started work on a 3D model of a jetpack. At the start of the lesson, we had to spend fifteen minutes on finding an example on...

Modeling a tooth

We modeled a tooth in Maya, using multiple tools and tricks. The first trick we did was to add segments to a cube, so that when it was...

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