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jesskesson
Mar 7, 20213 min read
Game Design - Idea Generation Techniques
There are 3 stages of creating concept ideas: generation, selection, and implementation. This is an integral process, which we must all...
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jesskesson
Mar 5, 20217 min read
Nuke - Planar Tracking
Now that I've had a quick tutorial in Nuke and am a bit more familiar with how the interface works and how to create simple animations...
9 views
jesskesson
Mar 4, 20212 min read
Individual Project - Research Plan
Because of the broad scope of this project, I felt that it was a good idea to outline the main points of it to keep track of what needs...
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jesskesson
Mar 1, 20212 min read
Individual Project - Initial thoughts and ideas
The next unit we move onto is the Individual Project, which was set to us by Pearson. It’s about the democratisation of media, which...
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jesskesson
Feb 26, 20214 min read
Nuke - Introduction
Over the course of the second VFX Unit of this course, I'll be using the programme Nuke to create a showreel of our work this year. This...
5 views
jesskesson
Feb 22, 20212 min read
3D Modelling - Postmortem
Over the course of the 3D Unit, I've learned a lot about modelling. 3D Modelling was something I'd previously done on the NextGen Course,...
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jesskesson
Feb 22, 20211 min read
History of 3D Modelling
Sources: http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/ http://docs.pixologic.com/zbrushcore/reference-guide/tool/...
7 views
jesskesson
Feb 22, 20218 min read
Danny Sweeney and Das - 3D Artist Analysis
Danny Sweeney is a Senior Character Artist for Creative Assembly, and has created many characters for games over the years. He...
5 views
jesskesson
Feb 11, 20213 min read
Creative Industries - Future Developments
Video: PowerPoint slides: Script: In 2016, the UK voted to leave the EU, which naturally brings a lot of new variables to the Games...
6 views
jesskesson
Jan 30, 20212 min read
Creating Terrain in Unity
Another exercise we did in college was using Unity to create terrain. We started off by creating a new Unity Project and then searching...
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jesskesson
Jan 30, 20214 min read
Rendering 3D Models in Maya and Unity
Now that all the models are complete and ready to be textured, rendering is the next thing to think about. Rendering can easily be done...
4 views
jesskesson
Jan 26, 20213 min read
Autodesk Mudbox and Model Resolution
Autodesk Mudbox is a programme similar to Maya. However, it is far different than Maya, as the user can sculpt a model rather than...
2 views
jesskesson
Jan 26, 20214 min read
Portfolio - Scorpius and Libra
I decided to start building more on my portfolio this year, as I need to keep working on my art to get better. I decided that I would...
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jesskesson
Jan 24, 20214 min read
3D Modelling - Materials and Texture Mapping
The next phrase of 3D Modelling would be texturing, which has many aspects to consider, such as materials and texture maps. Depending on...
3 views
jesskesson
Jan 22, 20212 min read
VFX - Case Study
YouTube link: https://www.youtube.com/watch?v=w_uAEVDzpYs Script: VFX is used throughout media to create the illusion of fantasy, and to...
11 views
jesskesson
Jan 18, 20214 min read
Professional Practice - Postmortem
During this project, I've been able to research different individuals, roles and companies, which has given me a broader scope of where I...
5 views
jesskesson
Jan 17, 20217 min read
Creating a Poster in Photoshop
As part of the Professional Practice unit, part of the criteria was to create a poster. Having previously designed the poster, I decided...
8 views
jesskesson
Jan 12, 20211 min read
3D Modelling a Tower - Part 3
For UVing, instead of working top to bottom, I decided to work bottom to top. Starting with the base, I used automatic UVs to get the...
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jesskesson
Dec 17, 20203 min read
3D Modelling a Tower - Part 2
There's still modelling that needs to be done, so I started completing the rest of the bottom towers. I started by adding 11 edge loops...
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jesskesson
Dec 17, 20204 min read
3D Modelling a Door - Part 1
The final 3D modelling project I challenged myself to complete was the door. Since the design was relatively simple, I didn't bring in an...
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